head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Bigger battlefields and war machines scale the trap-corridor formula to thousand-orc sieges.

Optimization · Pure Optimization
A 2D sandbox where preparation and gear tiering carry boss fights.
Orcs Must Die! 3 leans Optimization (Pure Optimization); Terraria leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Orcs Must Die! 3
War scenarios add active combat pressure
Terraria
Boss fights require dodging and aim under pressure.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Orcs Must Die! 3
Fixed AI pathing, no adaptation
Terraria
Bosses use scripted attacks; no adaptation.
Terraria leans a little harder on variance, though the gap is small.
Orcs Must Die! 3
Mission modifiers vary runs slightly
Terraria
World seeds and loot drops randomized.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Orcs Must Die! 3
War machines and trap economics reward solved layouts
Terraria
Gear progression and arena prep solve every boss.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.