head to head
Orcs Must Die! DeathtrapvsThe Legend of Zelda: A Link to the Past
Orcs Must Die! Deathtrap leans Optimization (Pure Optimization); The Legend of Zelda: A Link to the Past leans Optimization (Pure Optimization).
Orcs Must Die! DeathtrapThe Legend of Zelda: A Link to the Past
Axis by axis
Execution5 vs 4
Orcs Must Die! Deathtrap leans harder on execution: aiming traps and weapons under waves
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization8 vs 7
Orcs Must Die! Deathtrap leans harder on optimization: trap layout and co-op build optimization
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

