head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A tower-defense action game about optimizing trap layouts against orc waves.

Optimization · Pure Optimization
Definitive top-down Zelda spanning light and dark mirrored worlds.
Orcs Must Die! Deathtrap leans Optimization (Pure Optimization); The Legend of Zelda: A Link to the Past leans Optimization (Pure Optimization).
Orcs Must Die! Deathtrap leans a little harder on execution, though the gap is small.
Orcs Must Die! Deathtrap
aiming traps and weapons under waves
The Legend of Zelda: A Link to the Past
Responsive combat and boss dodging, moderate demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Orcs Must Die! Deathtrap
scripted orc waves, no adaptation
The Legend of Zelda: A Link to the Past
All enemies scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Orcs Must Die! Deathtrap
wave composition randomness
The Legend of Zelda: A Link to the Past
Secrets unknown until found
Orcs Must Die! Deathtrap leans a little harder on optimization, though the gap is small.
Orcs Must Die! Deathtrap
trap layout and co-op build optimization
The Legend of Zelda: A Link to the Past
Two-world puzzle structure and item-driven routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.