head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A third-person tower defense about funneling orc hordes into gleefully lethal trap corridors.

Optimization · Pure Optimization
A hybrid real-time and tactical action RPG in a digital city.
Orcs Must Die! leans Optimization (Pure Optimization); Transistor leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Orcs Must Die!
Active shooting supplements the traps
Transistor
Real-time and planned hybrid combat.
Transistor leans a little harder on reads, though the gap is small.
Orcs Must Die!
Orc waves follow fixed paths
Transistor
Process enemies follow scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Orcs Must Die!
Minor wave composition randomness
Transistor
Limited randomness.
Orcs Must Die! leans a little harder on optimization, though the gap is small.
Orcs Must Die!
Trap placement and kill-corridor economics are the game
Transistor
Function loadouts have deep optimization.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.