head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A precision-platforming metroidvania built around fluid traversal.

Execution · Pure Mechanics
A more combat-forward sequel with sharper platforming demands.
Ori and the Blind Forest leans Execution (Pure Mechanics); Ori and the Will of the Wisps leans Execution (Pure Mechanics).
Ori and the Will of the Wisps leans a little harder on execution, though the gap is small.
Ori and the Blind Forest
Precise platforming and bash-chain escape sequences
Ori and the Will of the Wisps
Combat plus escape chases demand tight inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ori and the Blind Forest
Scripted enemies, no adaptive opponent
Ori and the Will of the Wisps
Scripted bosses, no human opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ori and the Blind Forest
Fixed layouts, minimal randomness
Ori and the Will of the Wisps
Deterministic encounters
Ori and the Will of the Wisps leans a little harder on optimization, though the gap is small.
Ori and the Blind Forest
Ability routing and shard builds matter
Ori and the Will of the Wisps
Shard loadouts and weapon choice tune playstyle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.