head to head

Original War cover artvsSchedule I cover art

Original WarvsSchedule I

Original War leans Optimization (Pure Optimization); Schedule I leans Optimization (Pure Optimization).

EXECUTION3 /10READS1 /10VARIANCE3 /10OPTIMIZATION8 /10
Original WarSchedule I

Axis by axis

Execution3 vs 2

Original War leans harder on execution: Real-time control with modest pace

Reads1 vs 0

Original War leans harder on reads: Mostly single-player; campaign AI fixed

Variance3 vs 3

Even - both lean on variance about the same.

Optimization8 vs 8

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Original War

full breakdown

Schedule I