head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A meditative physics puzzle about plotting efficient absorption paths while spending mass wisely.

Optimization · Pure Optimization
A charming turn-based RPG where timed button presses add light dexterity to simple optimization.
Osmos leans Optimization (Pure Optimization); Super Mario RPG: Legend of the Seven Stars leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Osmos
Gentle propulsion nudges need patience more than twitch precision
Super Mario RPG: Legend of the Seven Stars
Timed hits and blocks reward rhythm.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Osmos
Solo ambient drift - no adaptive opponent exists
Super Mario RPG: Legend of the Seven Stars
Bosses use fixed attack scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Osmos
Mote layouts vary slightly but physics are fully visible
Super Mario RPG: Legend of the Seven Stars
Hidden chests and first-run boss surprises.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Osmos
Planning efficient absorption paths while conserving mass is the game
Super Mario RPG: Legend of the Seven Stars
Gear, timing knowledge, and stat routing solve fights.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.