head to head
osu!vsTimberman
osu! leans Execution (Pure Mechanics); Timberman leans Execution (Pure Mechanics).
osu!Timberman
Axis by axis
Execution10 vs 8
osu! leans harder on execution: Pixel-perfect cursor aim and tapping at extreme speeds
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 1
Timberman leans harder on variance: Branch sequence is random but reacted to, not managed
Optimization2 vs 1
osu! leans harder on optimization: Mod choices and map selection for ranking
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

