head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Trial-and-error memorisation of fixed death sequences, then executing the learned solution precisely.

Optimization · Practiced Mastery
A rhythm-strategy game commanding tribal warriors through drumbeat commands.
Out of This World leans Optimization (Practiced Mastery); Patapon Remastered leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Out of This World
Precise jump and laser timing within tight scripted windows
Patapon Remastered
Rhythm-timing inputs are the core execution challenge.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Out of This World
Every threat is a fixed script, never adapting
Patapon Remastered
No adaptive opponent, scripted enemy encounters.
Out of This World leans a little harder on variance, though the gap is small.
Out of This World
Deaths come from unknown scripted traps until memorised
Patapon Remastered
Some randomized loot and item drops.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Out of This World
The game is solved by mapping each screen's exact sequence
Patapon Remastered
Unit composition and rhythm-command strategy are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.