head to head
Out of This WorldvsSystem Shock (1994)
Out of This World leans Optimization (Practiced Mastery); System Shock (1994) leans Optimization (Practiced Mastery).
Out of This WorldSystem Shock (1994)
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
System Shock (1994) leans harder on variance: SHODAN camera placement and event triggers are opaque until mapped
Optimization7 vs 8
System Shock (1994) leans harder on optimization: Hacking, resource management, and log routing form deep solvable systems
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

