head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Trial-and-error memorisation of fixed death sequences, then executing the learned solution precisely.

Optimization · Practiced Mastery
The original tomb-crawling platformer, a spatial puzzle solved with careful jumps.
Out of This World leans Optimization (Practiced Mastery); Tomb Raider leans Optimization (Practiced Mastery).
Out of This World leans a little harder on execution, though the gap is small.
Out of This World
Precise jump and laser timing within tight scripted windows
Tomb Raider
Grid-based jumps need deliberate, precise positioning
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Out of This World
Every threat is a fixed script, never adapting
Tomb Raider
Wildlife and guardians follow fixed scripts
Out of This World leans a little harder on variance, though the gap is small.
Out of This World
Deaths come from unknown scripted traps until memorised
Tomb Raider
First-run trap and secret locations are unknown
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Out of This World
The game is solved by mapping each screen's exact sequence
Tomb Raider
Levels are spatial puzzles with solvable routes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.