head to head
OutcryvsVA-11 Hall-A: Cyberpunk Bartender Action
Outcry leans Optimization (Systems & Chaos); VA-11 Hall-A: Cyberpunk Bartender Action leans Optimization (Light / Casual).
OutcryVA-11 Hall-A: Cyberpunk Bartender Action
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Outcry leans harder on variance: The brother's secrets are hidden but fixed
Optimization4 vs 3
Outcry leans harder on optimization: Puzzles and the machine's logic have single intended solutions
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

