head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A knowledge-based mystery solved by mapping a deterministic solar system.

Optimization · Pure Optimization
Pixel-art prison sim about gaming fixed guard routines and crafting your way out.
Outer Wilds leans Optimization (Pure Optimization); The Escapists leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Outer Wilds
Light piloting, mostly forgiving
The Escapists
Light timing for fights and routine windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Outer Wilds
World is fixed; nothing adapts to you
The Escapists
Guards follow fixed schedules, not adaptation
The Escapists leans a little harder on variance, though the gap is small.
Outer Wilds
Loop is deterministic once understood
The Escapists
Desk loot and inmate favours mildly random
Outer Wilds leans a little harder on optimization, though the gap is small.
Outer Wilds
Pure knowledge puzzle - solve the system
The Escapists
Crafting chains and routine exploitation are the escape
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.