head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Light / Casual
A first-person horror about a journalist investigating an asylum.

Execution · Light / Casual
A licensed kids' kart racer built around Paw Patrol vehicles.
Outlast leans Execution (Light / Casual); Paw Patrol: Rescue Wheels - Championship leans Execution (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Outlast
Running, hiding, and camera use.
Paw Patrol: Rescue Wheels - Championship
simple kart controls, low ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Outlast
Enemies follow scripts.
Paw Patrol: Rescue Wheels - Championship
no adaptive opponents, kids racer
Outlast leans a little harder on variance, though the gap is small.
Outlast
Mild patrol variance.
Paw Patrol: Rescue Wheels - Championship
light item randomness only
Outlast leans a little harder on optimization, though the gap is small.
Outlast
Battery and route planning shallow.
Paw Patrol: Rescue Wheels - Championship
minimal routes/builds to learn
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.