head to head
OutlastvsSmuta
Outlast leans Execution (Light / Casual); Smuta leans Optimization (Practiced Mastery).
OutlastSmuta
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Smuta leans harder on variance: surreal randomized events and outcomes
Optimization3 vs 4
Smuta leans harder on optimization: progression and puzzle-system solving
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

