head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Light / Casual
A first-person horror about a journalist investigating an asylum.

Execution · Light / Casual
A physics-based open-world party sandbox testing casual co-op activities.
Outlast leans Execution (Light / Casual); Wobbly Life leans Execution (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Outlast
Running, hiding, and camera use.
Wobbly Life
Floppy physics controls keep precision low and comedic
Wobbly Life leans a little harder on reads, though the gap is small.
Outlast
Enemies follow scripts.
Wobbly Life
Co-op sandbox with no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Outlast
Mild patrol variance.
Wobbly Life
Minigame outcomes add light randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Outlast
Battery and route planning shallow.
Wobbly Life
Earning and spending cash rewards mild planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.