head to head
Neither is simply harder - they are hard in different places. Outlaw demands more reads; Super Mario Odyssey demands more optimization.

Execution · Pure Mechanics
An early top-down shootout game testing precise aim against a human opponent.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Outlaw leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Super Mario Odyssey leans a little harder on execution, though the gap is small.
Outlaw
precise aiming and movement in duels
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Outlaw leans clearly harder on reads.
Outlaw
human opponents adapt dueling tactics
Super Mario Odyssey
No adaptive opponents whatsoever.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Outlaw
minimal randomness in shootouts
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans clearly harder on optimization.
Outlaw
minimal system depth
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.