head to head
OutRun 2006: Coast 2 Coast asks more than The Witcher 3: Wild Hunt, and the gap is execution.

Execution · Practiced Mastery
Arcade drift racing testing flowing car control and memorised optimal lines.

Optimization · Practiced Mastery
A narrative action RPG where build planning matters more than reflex execution.
OutRun 2006: Coast 2 Coast leans Execution (Practiced Mastery); The Witcher 3: Wild Hunt leans Optimization (Practiced Mastery).
OutRun 2006: Coast 2 Coast leans clearly harder on execution.
OutRun 2006: Coast 2 Coast
Sustained drift control at speed is the heart of it
The Witcher 3: Wild Hunt
Combat timing matters but generous dodges forgive sloppy play.
The Witcher 3: Wild Hunt leans a little harder on reads, though the gap is small.
OutRun 2006: Coast 2 Coast
Traffic is patterned, not predictive
The Witcher 3: Wild Hunt
Enemies use fixed AI behaviours; no adaptation.
The Witcher 3: Wild Hunt leans a little harder on variance, though the gap is small.
OutRun 2006: Coast 2 Coast
Route branches you choose yourself - nothing hidden
The Witcher 3: Wild Hunt
Loot rolls and minor combat variance only.
The Witcher 3: Wild Hunt leans a little harder on optimization, though the gap is small.
OutRun 2006: Coast 2 Coast
Perfect drift lines and route choice are learnable theory
The Witcher 3: Wild Hunt
Builds, alchemy, and quest routing reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.