head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A frantic co-op cooking game where execution speed, partner reads, and optimal kitchen routing determine your score.

Optimization · Practiced Mastery
A tower-defense hybrid testing turret placement, economy and hands-on aiming.
Overcooked 2 leans Execution (Practiced Mastery); Toy Soldiers: War Chest leans Optimization (Practiced Mastery).
Overcooked 2 leans a little harder on execution, though the gap is small.
Overcooked 2
High-speed chopping, plating, and movement under pressure is the ceiling
Toy Soldiers: War Chest
Manning turrets adds aim and reaction demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Overcooked 2
Anticipating co-op partner actions requires real-time social reads
Toy Soldiers: War Chest
Enemy waves scripted; multiplayer adds some prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Overcooked 2
Level hazards and order queues introduce random variation
Toy Soldiers: War Chest
Wave variety and unit outcomes add modest randomness
Toy Soldiers: War Chest leans a little harder on optimization, though the gap is small.
Overcooked 2
Optimal kitchen routing and task assignment is learnable per level
Toy Soldiers: War Chest
Turret placement, upgrades and economy drive defense
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.