head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Chaotic co-op kitchen game solved by ruthless division of labor.

Optimization · Practiced Mastery
Methodically mapping a hostile station where knowledge and routing beat reflexes.
Overcooked leans Optimization (Practiced Mastery); System Shock leans Optimization (Practiced Mastery).
Overcooked leans a little harder on execution, though the gap is small.
Overcooked
Chopping, carrying, and plating under the clock
System Shock
Combat and cyberspace ask competent but dated reflexes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Overcooked
Kitchens don't adapt; teammates aren't opponents
System Shock
SHODAN's threats are scripted, not an adapting mind
System Shock leans a little harder on variance, though the gap is small.
Overcooked
Order queue randomness within known sets
System Shock
Citadel's layout and logs are hidden until uncovered
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Overcooked
Station assignment and task routing win stars
System Shock
Inventory, routing and station knowledge solve the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.