head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Chaotic co-op kitchen game solved by ruthless division of labor.

Optimization · Practiced Mastery
Sequencing demolition order as a puzzle while dodging fixed patrols.
Overcooked leans Optimization (Practiced Mastery); Wrecking Crew leans Optimization (Practiced Mastery).
Overcooked leans a little harder on execution, though the gap is small.
Overcooked
Chopping, carrying, and plating under the clock
Wrecking Crew
Dodging foes with no jump demands careful movement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Overcooked
Kitchens don't adapt; teammates aren't opponents
Wrecking Crew
Enemies cycle fixed patrol patterns
Overcooked leans a little harder on variance, though the gap is small.
Overcooked
Order queue randomness within known sets
Wrecking Crew
Every wall and ladder is visible from the start
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Overcooked
Station assignment and task routing win stars
Wrecking Crew
Demolition order is a solvable sequencing puzzle per stage
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.