head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Chaotic co-op kitchen game solved by ruthless division of labor.

Optimization · Practiced Mastery
A hybrid testing maze-planning optimization backed by twitch shooting between waves.
Overcooked leans Optimization (Practiced Mastery); X-Morph: Defense leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Overcooked
Chopping, carrying, and plating under the clock
X-Morph: Defense
Piloting the fighter through waves demands twitch dodging and aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Overcooked
Kitchens don't adapt; teammates aren't opponents
X-Morph: Defense
Enemy waves are scripted - nothing adapts to your maze
Overcooked leans a little harder on variance, though the gap is small.
Overcooked
Order queue randomness within known sets
X-Morph: Defense
Wave compositions are known and repeatable per level
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Overcooked
Station assignment and task routing win stars
X-Morph: Defense
Tower placement and maze routing decide whether waves break
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.