head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Grand Arena
Team hero shooter blending FPS mechanics with ability economy mind games.

Execution · Competitive PvP
Free-to-play hero shooter where loadout cards customize champions in objective team fights.
Overwatch leans Execution (Grand Arena); Paladins leans Execution (Competitive PvP).
Overwatch leans a little harder on execution, though the gap is small.
Overwatch
Hero aim, movement, and ability timing
Paladins
Hitscan aim and ability timing in firefights
Overwatch leans a little harder on reads, though the gap is small.
Overwatch
Ult tracking, flanks, and baiting human teams
Paladins
Human teams flank, bait ults, and adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Overwatch
Minor spread and matchmaking noise
Paladins
Card draft order adds mild run variance
Overwatch leans a little harder on optimization, though the gap is small.
Overwatch
Team comps, ult economy, and positioning theory
Paladins
Loadout card builds and item counter-buying
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.