head to head
P.O.W.: Prisoners of WarvsSuper Castlevania IV
P.O.W.: Prisoners of War leans Execution (Pure Mechanics); Super Castlevania IV leans Execution (Practiced Mastery).
P.O.W.: Prisoners of WarSuper Castlevania IV
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization4 vs 5
Super Castlevania IV leans harder on optimization: Subweapon choice and boss pattern study
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

