head to head
P.O.W.: Prisoners of WarvsTeenage Mutant Ninja Turtles IV: Turtles in Time
P.O.W.: Prisoners of War leans Execution (Pure Mechanics); Teenage Mutant Ninja Turtles IV: Turtles in Time leans Execution (Practiced Mastery).
P.O.W.: Prisoners of WarTeenage Mutant Ninja Turtles IV: Turtles in Time
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 1
Teenage Mutant Ninja Turtles IV: Turtles in Time leans harder on reads: Foot Soldiers run fixed scripts.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization4 vs 5
Teenage Mutant Ninja Turtles IV: Turtles in Time leans harder on optimization: Wave layouts and boss patterns are fully memorisable.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

