head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Score-attack remix of Pac-Man built around herding huge ghost trains at high speed.

Execution · Practiced Mastery
Retro ninja platformer that flips from linear levels into a time-hopping metroidvania.
Pac-Man Championship Edition DX leans Execution (Practiced Mastery); The Messenger leans Execution (Practiced Mastery).
Pac-Man Championship Edition DX leans a little harder on execution, though the gap is small.
Pac-Man Championship Edition DX
Blistering speed demands frame-tight cornering
The Messenger
cloudstep chains demand precise aerial control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pac-Man Championship Edition DX
Sleeping ghosts follow deterministic trains
The Messenger
enemies and bosses are fully scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pac-Man Championship Edition DX
Board layouts are fixed and learnable
The Messenger
deterministic level design
Pac-Man Championship Edition DX leans a little harder on optimization, though the gap is small.
Pac-Man Championship Edition DX
Routing ghost trains for maximum score chains
The Messenger
upgrade economy and late-game route knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.