head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A first-person driving survival game through a haunted exclusion zone.

Optimization · Systems & Chaos
Managing RNG-driven combat while solving the underlying base economy and research tree.
Pacific Drive leans Optimization (Systems & Chaos); XCOM: Enemy Unknown leans Optimization (Systems & Chaos).
Pacific Drive leans a little harder on execution, though the gap is small.
Pacific Drive
Driving and quick repairs matter.
XCOM: Enemy Unknown
Turn-based; no twitch inputs; cover placement has mild precision
XCOM: Enemy Unknown leans a little harder on reads, though the gap is small.
Pacific Drive
Anomalies are scripted hazards.
XCOM: Enemy Unknown
Aliens follow scripted AI, never model your specific habits
XCOM: Enemy Unknown leans a little harder on variance, though the gap is small.
Pacific Drive
Zone layouts and storms randomize.
XCOM: Enemy Unknown
Hit chances, crit rolls, and mission spawns create constant RNG swings
XCOM: Enemy Unknown leans a little harder on optimization, though the gap is small.
Pacific Drive
Car upgrades and run prep reward planning.
XCOM: Enemy Unknown
Squad composition, research order, and base economy are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.