head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Free-to-play hero shooter where loadout cards customize champions in objective team fights.

Execution · Competitive PvP
Sony's mascot brawler where only Super attacks score kills, making meter management the whole game.
Paladins leans Execution (Competitive PvP); PlayStation All-Stars Battle Royale leans Execution (Competitive PvP).
Paladins leans a little harder on execution, though the gap is small.
Paladins
Hitscan aim and ability timing in firefights
PlayStation All-Stars Battle Royale
Combo routes into Super meter need decent but modest hands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Paladins
Human teams flank, bait ults, and adapt
PlayStation All-Stars Battle Royale
Super-only kills make baiting human opponents the core decision.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Paladins
Card draft order adds mild run variance
PlayStation All-Stars Battle Royale
Items and four-player chaos add mild randomness.
Paladins leans a little harder on optimization, though the gap is small.
Paladins
Loadout card builds and item counter-buying
PlayStation All-Stars Battle Royale
Meter-build efficiency per character is the solvable layer.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.