head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Competitive PvP
Free-to-play hero shooter where loadout cards customize champions in objective team fights.

Execution · Competitive PvP
Punishing asymmetric Vietnam shooter where positioning beats twitch reflexes.
Paladins leans Execution (Competitive PvP); Rising Storm 2: Vietnam leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Paladins
Hitscan aim and ability timing in firefights
Rising Storm 2: Vietnam
One-shot lethality makes aim and exposure discipline decisive.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Paladins
Human teams flank, bait ults, and adapt
Rising Storm 2: Vietnam
Predicting human pushes, flanks, and tunnel placements.
Rising Storm 2: Vietnam leans a little harder on variance, though the gap is small.
Paladins
Card draft order adds mild run variance
Rising Storm 2: Vietnam
Smoke, foliage concealment, and unseen enemies.
Paladins leans a little harder on optimization, though the gap is small.
Paladins
Loadout card builds and item counter-buying
Rising Storm 2: Vietnam
Map lanes, commander assets, and role kits are learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.