head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Free-to-play hero shooter where loadout cards customize champions in objective team fights.

Execution · Competitive PvP
Milsim 50v50 team-tactical shooter.
Paladins leans Execution (Competitive PvP); Squad leans Execution (Competitive PvP).
Squad leans a little harder on execution, though the gap is small.
Paladins
Hitscan aim and ability timing in firefights
Squad
Bullet drop, sway, suppression test aim
Squad leans a little harder on reads, though the gap is small.
Paladins
Human teams flank, bait ults, and adapt
Squad
Squad tactics versus humans demand prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Paladins
Card draft order adds mild run variance
Squad
Minimal RNG, comm-driven outcomes
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Paladins
Loadout card builds and item counter-buying
Squad
Logistics, FOB placement, kit choice deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.