head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Free-to-play hero shooter where loadout cards customize champions in objective team fights.

Execution · Competitive PvP
AKI-engine N64 wrestler that perfected the grapple system later refined in No Mercy.
Paladins leans Execution (Competitive PvP); WCW/nWo Revenge leans Execution (Competitive PvP).
Paladins leans a little harder on execution, though the gap is small.
Paladins
Hitscan aim and ability timing in firefights
WCW/nWo Revenge
AKI grapple timing and reversal windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Paladins
Human teams flank, bait ults, and adapt
WCW/nWo Revenge
Human opponents turn reversals into prediction duels
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Paladins
Card draft order adds mild run variance
WCW/nWo Revenge
Slight randomness in momentum swings
Paladins leans a little harder on optimization, though the gap is small.
Paladins
Loadout card builds and item counter-buying
WCW/nWo Revenge
Learning rosters' move sets and spirit flow converges
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.