head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Competitive PvP
Free-to-play hero shooter where loadout cards customize champions in objective team fights.

Execution · Competitive PvP
A football sim testing stick control plus constant prediction of a human opponent's tactics.
Paladins leans Execution (Competitive PvP); World Soccer: Winning Eleven 9 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Paladins
Hitscan aim and ability timing in firefights
World Soccer: Winning Eleven 9
First-touch timing, dribbling and shot placement decide matches
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Paladins
Human teams flank, bait ults, and adapt
World Soccer: Winning Eleven 9
Human opponents feint, vary tactics and punish habits
World Soccer: Winning Eleven 9 leans a little harder on variance, though the gap is small.
Paladins
Card draft order adds mild run variance
World Soccer: Winning Eleven 9
Deflections and referee calls add bounded chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Paladins
Loadout card builds and item counter-buying
World Soccer: Winning Eleven 9
Formations, player roles and set pieces reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.