head to head
Paladins asks more than Worms Forts: Under Siege, and the gap is reads.

Execution · Competitive PvP
Free-to-play hero shooter where loadout cards customize champions in objective team fights.

Execution · Practiced Mastery
Artillery aim under wind combined with fort economy planning against human opponents.
Paladins leans Execution (Competitive PvP); Worms Forts: Under Siege leans Execution (Practiced Mastery).
Paladins leans a little harder on execution, though the gap is small.
Paladins
Hitscan aim and ability timing in firefights
Worms Forts: Under Siege
Manual trajectory aiming under wind decides each shot
Paladins leans clearly harder on reads.
Paladins
Human teams flank, bait ults, and adapt
Worms Forts: Under Siege
Human opponents to outguess on building and target priorities
Worms Forts: Under Siege leans a little harder on variance, though the gap is small.
Paladins
Card draft order adds mild run variance
Worms Forts: Under Siege
Wind, crates and terrain damage randomize turns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Paladins
Loadout card builds and item counter-buying
Worms Forts: Under Siege
Fort placement and weapon-tech economy reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.