head to head
Paladins asks more than Worms Rumble, and the gap is optimization.

Execution · Competitive PvP
Free-to-play hero shooter where loadout cards customize champions in objective team fights.

Execution · Competitive PvP
Real-time arena aim duels against human worms with randomised weapon pickups.
Paladins leans Execution (Competitive PvP); Worms Rumble leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Paladins
Hitscan aim and ability timing in firefights
Worms Rumble
Real-time aim and movement decide brawls, unlike turn-based Worms
Paladins leans a little harder on reads, though the gap is small.
Paladins
Human teams flank, bait ults, and adapt
Worms Rumble
Human opponents in arena and royale modes can be predicted
Worms Rumble leans a little harder on variance, though the gap is small.
Paladins
Card draft order adds mild run variance
Worms Rumble
Weapon crate spawns and drop positions add randomness
Paladins leans clearly harder on optimization.
Paladins
Loadout card builds and item counter-buying
Worms Rumble
Loadout knowledge and map control matter but stay shallow
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.