head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Free-to-play hero shooter where loadout cards customize champions in objective team fights.

Execution · Competitive PvP
Simulation-styled WWE entry praised for its showcase mode and refined reversal-based combat.
Paladins leans Execution (Competitive PvP); WWE 2K19 leans Execution (Competitive PvP).
Paladins leans a little harder on execution, though the gap is small.
Paladins
Hitscan aim and ability timing in firefights
WWE 2K19
Reversal timing windows and combo execution
Paladins leans a little harder on reads, though the gap is small.
Paladins
Human teams flank, bait ults, and adapt
WWE 2K19
Human versus matches hinge on counter prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Paladins
Card draft order adds mild run variance
WWE 2K19
Slight randomness in pin kick-outs and AI
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Paladins
Loadout card builds and item counter-buying
WWE 2K19
Payback systems, move-set knowledge and MyPlayer builds
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.