head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Arcade timing against deterministic bubble-splitting patterns.

Execution · Pure Mechanics
An open-world extreme sports game about carving ski, snowboard, and wingsuit lines down the Alps.
Pang Adventures leans Execution (Pure Mechanics); Steep leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pang Adventures
Dodging splitting bubbles while firing upward is pure timing
Steep
Landing tricks and threading lines at speed is hands-first
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pang Adventures
Bubble physics are deterministic, not adaptive
Steep
The mountain never adapts to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pang Adventures
Stages are fixed arcade layouts
Steep
Fixed terrain, deterministic physics
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pang Adventures
Bubble-split orders have learnable optimal sequences
Steep
Line choice and trick scoring math reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.