head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Card-economy management and fixed puzzle solutions with light timing inputs.

Optimization · Practiced Mastery
A narrative action RPG where build planning matters more than reflex execution.
Paper Mario: Color Splash leans Optimization (Pure Optimization); The Witcher 3: Wild Hunt leans Optimization (Practiced Mastery).
The Witcher 3: Wild Hunt leans a little harder on execution, though the gap is small.
Paper Mario: Color Splash
Timed action commands add a light input layer
The Witcher 3: Wild Hunt
Combat timing matters but generous dodges forgive sloppy play.
The Witcher 3: Wild Hunt leans a little harder on reads, though the gap is small.
Paper Mario: Color Splash
Enemies behave on fixed scripts
The Witcher 3: Wild Hunt
Enemies use fixed AI behaviours; no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Paper Mario: Color Splash
Required Thing cards are unknown until discovered
The Witcher 3: Wild Hunt
Loot rolls and minor combat variance only.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Paper Mario: Color Splash
Card economy, paint management and puzzle solutions are the core
The Witcher 3: Wild Hunt
Builds, alchemy, and quest routing reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.