head to head

Paper Mario: The Thousand-Year Door cover artvsRage of Mages II: Necromancer cover art

Paper Mario: The Thousand-Year DoorvsRage of Mages II: Necromancer

Paper Mario: The Thousand-Year Door leans Optimization (Pure Optimization); Rage of Mages II: Necromancer leans Optimization (Pure Optimization).

EXECUTION3 /10READS2 /10VARIANCE3 /10OPTIMIZATION7 /10
Paper Mario: The Thousand-Year DoorRage of Mages II: Necromancer

Axis by axis

Execution3 vs 3

Even - both lean on execution about the same.

Reads2 vs 1

Paper Mario: The Thousand-Year Door leans harder on reads: Scripted enemy AI

Variance3 vs 3

Even - both lean on variance about the same.

Optimization7 vs 8

Rage of Mages II: Necromancer leans harder on optimization: Party building and tactics are the deeply solvable core.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Paper Mario: The Thousand-Year Door

full breakdown

Rage of Mages II: Necromancer