head to head
Paper Mario: The Thousand-Year DoorvsSkull and Bones
Paper Mario: The Thousand-Year Door leans Optimization (Pure Optimization); Skull and Bones leans Optimization (Pure Optimization).
Paper Mario: The Thousand-Year DoorSkull and Bones
Axis by axis
Execution3 vs 4
Skull and Bones leans harder on execution: Ship positioning and broadside aim matter but are forgiving
Reads2 vs 2
Even - both lean on reads about the same.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

