head to head

Paper Mario: The Thousand-Year Door cover artvsStar Trek: Bridge Commander cover art

Paper Mario: The Thousand-Year DoorvsStar Trek: Bridge Commander

Paper Mario: The Thousand-Year Door leans Optimization (Pure Optimization); Star Trek: Bridge Commander leans Optimization (Pure Optimization).

EXECUTION3 /10READS2 /10VARIANCE3 /10OPTIMIZATION7 /10
Paper Mario: The Thousand-Year DoorStar Trek: Bridge Commander

Axis by axis

Execution3 vs 3

Even - both lean on execution about the same.

Reads2 vs 3

Star Trek: Bridge Commander leans harder on reads: Enemy AI is scripted; multiplayer adds slight prediction

Variance3 vs 3

Even - both lean on variance about the same.

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Paper Mario: The Thousand-Year Door

full breakdown

Star Trek: Bridge Commander