head to head
Paper Mario: The Thousand-Year DoorvsStar Wars: Force Commander
Paper Mario: The Thousand-Year Door leans Optimization (Pure Optimization); Star Wars: Force Commander leans Optimization (Pure Optimization).
Paper Mario: The Thousand-Year DoorStar Wars: Force Commander
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads2 vs 3
Star Wars: Force Commander leans harder on reads: Skirmish humans add some build prediction
Variance3 vs 2
Paper Mario: The Thousand-Year Door leans harder on variance: Audience and badge effects
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

