head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A beloved turn-based RPG with theatrical combat.

Optimization · Pure Optimization
Castle economy and siege engineering with light real-time micro.
Paper Mario: The Thousand-Year Door leans Optimization (Pure Optimization); Stronghold HD leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Paper Mario: The Thousand-Year Door
Action commands and stylish moves
Stronghold HD
Real-time micro matters in sieges but stays modest
Stronghold HD leans a little harder on reads, though the gap is small.
Paper Mario: The Thousand-Year Door
Scripted enemy AI
Stronghold HD
Multiplayer sieges reward predicting human attack angles
Paper Mario: The Thousand-Year Door leans a little harder on variance, though the gap is small.
Paper Mario: The Thousand-Year Door
Audience and badge effects
Stronghold HD
Campaign events scripted; small skirmish unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Paper Mario: The Thousand-Year Door
Badge builds and partner tactics
Stronghold HD
Castle economy and siege engineering are the dominant layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.