head to head
Paper Mario: The Thousand-Year DoorvsSudden Strike
Paper Mario: The Thousand-Year Door leans Optimization (Pure Optimization); Sudden Strike leans Optimization (Pure Optimization).
Paper Mario: The Thousand-Year DoorSudden Strike
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads2 vs 3
Sudden Strike leans harder on reads: Multiplayer rewards prediction; campaign AI is scripted
Variance3 vs 3
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

