head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A beloved turn-based RPG with theatrical combat.

Optimization · Pure Optimization
A stealth sim about casing houses and planning optimal heists.
Paper Mario: The Thousand-Year Door leans Optimization (Pure Optimization); Thief Simulator 2 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Paper Mario: The Thousand-Year Door
Action commands and stylish moves
Thief Simulator 2
Lockpicking and stealth timing matter but stay light
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Paper Mario: The Thousand-Year Door
Scripted enemy AI
Thief Simulator 2
NPC patrols follow scripted routes, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Paper Mario: The Thousand-Year Door
Audience and badge effects
Thief Simulator 2
Loot contents and patrol timing add mild uncertainty
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Paper Mario: The Thousand-Year Door
Badge builds and partner tactics
Thief Simulator 2
Planning routes, tools and casing targets is the core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.