head to head
Paper Mario: The Thousand-Year DoorvsTrove
Paper Mario: The Thousand-Year Door leans Optimization (Pure Optimization); Trove leans Optimization (Pure Optimization).
Paper Mario: The Thousand-Year DoorTrove
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads2 vs 1
Paper Mario: The Thousand-Year Door leans harder on reads: Scripted enemy AI
Variance3 vs 4
Trove leans harder on variance: Random dungeons and loot drops gate progress
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

