head to head
Paper Mario: The Thousand-Year DoorvsTzar: The Burden of the Crown
Paper Mario: The Thousand-Year Door leans Optimization (Pure Optimization); Tzar: The Burden of the Crown leans Optimization (Pure Optimization).
Paper Mario: The Thousand-Year DoorTzar: The Burden of the Crown
Axis by axis
Execution3 vs 4
Tzar: The Burden of the Crown leans harder on execution: RTS macro speed matters, far below esport ceilings
Reads2 vs 3
Tzar: The Burden of the Crown leans harder on reads: Human skirmishes reward scouting opponents' intentions
Variance3 vs 3
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

