head to head
Paper Mario: The Thousand-Year DoorvsZaos
Paper Mario: The Thousand-Year Door leans Optimization (Pure Optimization); Zaos leans Optimization (Pure Optimization).
Paper Mario: The Thousand-Year DoorZaos
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads2 vs 3
Zaos leans harder on reads: PvP exists but limited true adaptive opponent modelling
Variance3 vs 2
Paper Mario: The Thousand-Year Door leans harder on variance: Audience and badge effects
Optimization7 vs 6
Paper Mario: The Thousand-Year Door leans harder on optimization: Badge builds and partner tactics
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

