head to head
Paper SorcerervsPlanescape: Torment
Paper Sorcerer leans Optimization (Pure Optimization); Planescape: Torment leans Optimization (Pure Optimization).
Paper SorcererPlanescape: Torment
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization8 vs 7
Paper Sorcerer leans harder on optimization: Party building and turn-based strategy is the core test
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

