head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Planning stealth kill sequences around shuffled NPC routines.

Optimization · Pure Optimization
A zombie survival sim where long-term planning outweighs moment-to-moment skill.
Party Hard 2 leans Optimization (Pure Optimization); Project Zomboid leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Party Hard 2
Timing kills matters, but pace is deliberate
Project Zomboid
Combat is deliberate; precision matters but is slow.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Party Hard 2
Partygoer AI is randomized patterns, not adaptive minds
Project Zomboid
Zombies follow scripted behaviour; no adaptation.
Project Zomboid leans a little harder on variance, though the gap is small.
Party Hard 2
Level item spawns and NPC routes shuffle per attempt
Project Zomboid
Loot spawns and zombie distributions randomized.
Project Zomboid leans a little harder on optimization, though the gap is small.
Party Hard 2
Sequencing kills, traps and escapes is the actual puzzle
Project Zomboid
Skill grinding, base setup, and routing define survival.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.