head to head
Party HardvsPasspartout: The Starving Artist
Party Hard leans Optimization (Systems & Chaos); Passpartout: The Starving Artist leans Optimization (Practiced Mastery).
Party HardPasspartout: The Starving Artist
Axis by axis
Execution3 vs 4
Passpartout: The Starving Artist leans harder on execution: Actually painting sellable art takes real mouse control
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 4
Party Hard leans harder on variance: Random traps, events and witness behaviour vary each level
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

