head to head
Party HardvsThe Eternal Cylinder
Party Hard leans Optimization (Systems & Chaos); The Eternal Cylinder leans Variance (Systems & Chaos).
Party HardThe Eternal Cylinder
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 6
The Eternal Cylinder leans harder on variance: Procedural worlds and unknown mutations are hidden until discovered
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

